By Gareth Long

''With a hundred and one lecture room video games: Energize studying in Any topic, not just are you able to support your scholars enhance their learn talents, yet it's also possible to relief them in reviewing what they already learn about a subject matter or topic, organize them for formal and casual exams, and spot them include studying reviews as stress-free. You by no means knew a video game of Splat, Snap, or Howzat! may possibly pack loads academic punch, did you? All Read more...

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8. 9. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. From G. Long, H. Grout, and S. Taylor, 2011, 101 Classroom Games (Champaign, IL: Human Kinetics). 39 27 Howzat! Assess knowledge of key concepts. Equipment A set of questions Description The aim of the game is to score as many runs and lose as few wickets as possible. Begin by asking a question with as many correct answers as desired. Pupils write down as many correct answers as possible. Once everyone has written down an answer, the teacher provides all the answers that are acceptable.

Mime it! Mime it! Mime it! From G. Long, H. Grout, and S. Taylor, 2011, 101 Classroom Games (Champaign, IL: Human Kinetics). 51 38 Marbles Learn key concepts. Extend answers and develop arguments. Equipment ■■ Pack of marbles (with newspaper and different colours of insulat- ing tape, it is possible to build your own marbles) ■■ A jack ■■ A measuring tape Description This game can be played individually in groups of two or more, or pupils can compete in teams of two or more. An area eight metres long and two metres wide is required for each game.

29 18 Four in a Row Learn key concepts and definitions. Develop strategizing and cognitive processes. Reinforce understanding of material. Equipment ■■ Coloured bibs for each team ■■ Hoops Description This simple class game can be used for a lesson starter or a quick-fire test. Place the hoops or markers on the classroom floor in a 6 × 6 grid. Separate the class into either two or four teams, each indicated by a colour, and place them on the outside of the playing area. Give each team their respective coloured bibs or paper markers.

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